Sunday, October 24, 2010

Pokemon Season 1 Subtitles Streaming

Phantom League on the Game 2010


The SPIEL'10 is over and I'm a little ... disillusioned. Have allowed myself only a little significant odds and ends. The big game companies (Ravensburger, Kosmos and co.) I could not get together to the very abstract, colorful and childlike themes. In the case of, I preferred strategy game I have put off the huge price increases. The material is becoming more complex, more and more and even, increasingly expensive. Warlords of Europe, Magestorm, Westeros Battlelore, Runewars went for up to 80Euro over the counter. My face.

've addition, I find little that I was not already known by amateur activities before the game. Other games and publishers, I was looking for, were apparently not even in the program (including eg Portable Galactic Empire, Battle Stations or Galactic Emperor). It does not leave a good impression when I myself have been more on the radar as they try to present there. The used games, they seem no longer to fill, there is no single task version used by Battlelore, of Weapons of Mass Destruction I had already dreamed in secret (which I have not bought from stinginess 2008). I was surprised, however, found to have eg Tomb or Thunder Stone.

The game is of course a great thing and there was discovered a little exciting.

I do not wish list down coils around the new releases that have a variety of news sites and blogs already drilled excellent.


What I however like to draw attention, is a board game that I magically lasted even through the cover to the state of the publisher and the place I feel that in any match coverage Mention:

Phantom League Dragon Dawn Productions distributed by Tuonela Productions Ltd.. that have played all the wild maned, strong, blond Northmen from Finland with us.

In the style of the old PC game Elite will be one of, I think eight, small, unique space ships with an individual randomly drawn captain a Hexfeldgalaxis to act, to fight, to plunder, to discover, to mine ore to hunt pirates, or even to escape the bounty.

The galaxy is from the respective halved (!) Hexteilen each time re-generated in the you can move around freely. The marginal fields remain covered as uncharted territory. Variation comes from a number of event tickets, depending on whether one performs a space jump or dock to a space station or planet. But we must then take even more time decisions, eg whether one wants to assist a threatened free-traders from pirates, or prefer to save his own skin.

One must keep his fuel and cargo capacity in the eye, as well as the financial resources and the structure of the ship points. To survive in space can, you can expand your ship with new weapons and countless pieces of equipment. The fight runs over the playing of special combat cards, with none of the opponents can see the attack and defense cards until they are discovered, much as we know that from the grand game Supernova ago (based on the game apparently also by the absence shone). It always comes to fight, when you meet in an encounter by hostile ships or attacking his opponent, said that one must first catch. A big influence that's the value "Escape Value" which states how fast you can escape a fight.

With the proceeds gained fame you can buy, and that righteous or notorious, this has a chiefly on the events that the different (fixed) dispositions of the planets and stations are allocated. From a certain Rufschwelle you win the game.


The game played out pretty fast, however offers great freedom and victory strategies. By opening up the chance in every game new and lucrative trade routes. Negative iel us that some elements had no real impact on the game, there was indeed as black holes, but except in the mention of emissions ("Find X. ..") does nothing. Also, that the missions and events only 19-20 card included (while the equipment included about 40 cards), does not necessarily for the replay value. Seemed questionable, the consistency, it was indeed possible to act next 5-6 trading goods and slaves to drugs, but this had no apparent restrictions on the acquisition of good or bad reputation. Moreover, the path of good and evil played very similar, since only a few options are denied. Also was on the Galaxy playing surface other than the [player number] space ships no other tile on the field.

How many people with small board game publishers, the team at the designer Timo Multamäki very pleasant contemporary and very open to criticism and consoled customers with "addons and expansion." I'm curious if it creates the game here from the north at a reasonable price. For € 45 was the game, like many other products of SPIEL'10 in the manageable amount of material of satisfactory quality FAR overpriced. And only one single cent they wanted to us because of "the great success in domestic land" did not come against. A review copy I had as a normal mortal man can not anyway.

pity, so did the Game bags this year frighteningly empty!


a more detailed impression, the demo video of the SPIEL'10 to see in
UStream

Monday, October 18, 2010

Mad Lib Printable Thank You Note

readers gun at 24.10. Andreas Weber and John Hanlon




Readers gun! - The reading boring show in the living room at the atomic Wolbecker Str 55 guests with Wilko Franz and nasty. Texts, Krams and music between Nonsense and Sensibility!

It's autumn again and as usual no one asked us! This is not exactly charming.
Who will therefore help with a cozy reading blockade to halt the invasion of our drowsy souls cold stop, the reader is invited to the second gun!
(pathos Hmm, one of the three musketeers, or how you come on??)

Fortunately also very heartwarming guests to be:

all there is, for example, Slam Master and Cuddle reader Andreas Weber [tatwort, including Die2drei paraphernalia] that it is nice enough times makes it comfortable on the beige sofa in the particles.
(My spell checker knows the way, only beige Sofen ... beige scrubs, the thing ...)
look at him, I am special!

Musically, the evening is refined by John Hanlon on the piano. "laughs the photo album titles such as" cars that we love "or" birth melody "can imagine it already ...
The special sense of humor, melancholy and passion of his songs tell the seemingly ordinary of everyday life suddenly vivid and unique in quiet pop ballads, swinging songs, or even in funky Latin rhythms. In other :-)
to him I am very happy!

And then perhaps by a Special Guest for NEN Slimding ...
to him I am very happy!

who dresses as a burning pumpkin come in free!
(To you I am very happy!)

Admission is free.



Linkisches:

Andreas Weber:


Johannes Hanl:


Wednesday, October 6, 2010

How Many Calories Are Wawa Eggs

you are post!

The unpleasant in such a blog is so that one blog post or even what must be, otherwise it causes no sense ... I'll edit but strictly by the laser rat, I hold the top post times nice and short ...


A wild Thought

An insight
came to me recently:
The thoughts are not free
but only tame.

[Copy & Paste welcome on request, otherwise mirmeins!]
[Image: Laser rat in the work of Cecilia Grapentin]

Tuesday, October 5, 2010

Traces Of Blood Hymen

Essentials: opium D & D people?

who has read more than a D & D4 post by me will know that I share with D & D4 a love-hate. And I am not one of the players behind mourn the old D & D3.x days, but on a real improvement in D & D4 wishes, from the abstract meta-game with their "Cool Powerz - Story building blocks" to make another RPG, with the one can empathize with his character into a game world.

Great expectations for the D & D4 Essentials beginner boxes, which are now published a while ago, I have still not set. Among the promises were transparent, with which one the old guard, mostly D & D3.5 players wanted to silence them. It is dedicated to the stagnation and resignation, rather than develop its innovative approach further. As not infrequently, the customer's hand brake of the development.

One of the D & D Essentials and the band of material Heroes of the Fallen Lands , the new "builds" for the four classes (Fighter, Rogue, Mage, Cleric) contains.

The Clone has in his blog purely looked short and Wizards of the Coast seem to part Refit items from the previous D & D to want.
http://www.herzliches-rollenspiel.de/blog/?p=1997

So I take him at his word when he writes on the "Build" the magician:

But the Wizard Build Mage comes with 53 pages as a clear winner. The fact that he is every morning after his extended radical new Encounter and Daily Powers for the day from the entire list can choose his level available for Powers, one must know a large part of this site. So something for real inventors.

What with old OD & D, D & D3.95, or whatever you want to call it have to do to me is but a mystery (Select 2 Spell Powers per level-up, prepare it spells) because the "old" D & D4 Foreseen way is of course the regular D & D 3.5.
So why the change now? I think you bowing to pressure from the screaming diehards, especially Mage players in front of the blind rage of the "normal" D & D elements in D & D4 can not recognize. This can be read out from the interview with Mike Mearls in Escapist Magazine .

Now there is the inflexible Altspielern so any changes "to the changes because" and then have to be obviously good because it goes so of D & D4 (Even if it is improved even further by "Ol'D & D" from here). It could, of course, be different: Wizards of the Coast is developing its D & D4 consistent nor continued by D & D, and the abandoned fans cheer anyway and get some back in his arms (I have so far not really bad reviews for the Essentials read). This can then probably be described as genius.

The real thick Klöpse and worthy of criticism, but elements that make a normal game from the perspective of character as much as possible (eg all the mundane Martial Powers) is allowed but the way they are. For if these elements of the switch design rules REALLY work.

And of course nobody wants to do. And why, if you can distract the player base so easily lost, as painted with a red box?

But what about those who have remained loyal? The D & D have not chucked umwürfen because of a few design and now make outrageous claims and extortion due to old days ("Do the same again, or we're gone"). Their new game in their support for D & D4 Inception1 despite the weaknesses, and it will now also be fair, consistently developed and want to see improved? (The rule updates do not count, which is none other than Troubleshooting.)
What we have with the essentials is the same as before, only different. No Vorrankommen. And with a little quieter 3.5 players, the D & D4 is not anyway to play. The class goal seems to reach, one might think.

Man still at odds with how we can provide the lost fans with as little effort and can be quiet all the players here in the rain and the D & D4 does not, of course, continue as a whole.