Sunday, October 24, 2010

Pokemon Season 1 Subtitles Streaming

Phantom League on the Game 2010


The SPIEL'10 is over and I'm a little ... disillusioned. Have allowed myself only a little significant odds and ends. The big game companies (Ravensburger, Kosmos and co.) I could not get together to the very abstract, colorful and childlike themes. In the case of, I preferred strategy game I have put off the huge price increases. The material is becoming more complex, more and more and even, increasingly expensive. Warlords of Europe, Magestorm, Westeros Battlelore, Runewars went for up to 80Euro over the counter. My face.

've addition, I find little that I was not already known by amateur activities before the game. Other games and publishers, I was looking for, were apparently not even in the program (including eg Portable Galactic Empire, Battle Stations or Galactic Emperor). It does not leave a good impression when I myself have been more on the radar as they try to present there. The used games, they seem no longer to fill, there is no single task version used by Battlelore, of Weapons of Mass Destruction I had already dreamed in secret (which I have not bought from stinginess 2008). I was surprised, however, found to have eg Tomb or Thunder Stone.

The game is of course a great thing and there was discovered a little exciting.

I do not wish list down coils around the new releases that have a variety of news sites and blogs already drilled excellent.


What I however like to draw attention, is a board game that I magically lasted even through the cover to the state of the publisher and the place I feel that in any match coverage Mention:

Phantom League Dragon Dawn Productions distributed by Tuonela Productions Ltd.. that have played all the wild maned, strong, blond Northmen from Finland with us.

In the style of the old PC game Elite will be one of, I think eight, small, unique space ships with an individual randomly drawn captain a Hexfeldgalaxis to act, to fight, to plunder, to discover, to mine ore to hunt pirates, or even to escape the bounty.

The galaxy is from the respective halved (!) Hexteilen each time re-generated in the you can move around freely. The marginal fields remain covered as uncharted territory. Variation comes from a number of event tickets, depending on whether one performs a space jump or dock to a space station or planet. But we must then take even more time decisions, eg whether one wants to assist a threatened free-traders from pirates, or prefer to save his own skin.

One must keep his fuel and cargo capacity in the eye, as well as the financial resources and the structure of the ship points. To survive in space can, you can expand your ship with new weapons and countless pieces of equipment. The fight runs over the playing of special combat cards, with none of the opponents can see the attack and defense cards until they are discovered, much as we know that from the grand game Supernova ago (based on the game apparently also by the absence shone). It always comes to fight, when you meet in an encounter by hostile ships or attacking his opponent, said that one must first catch. A big influence that's the value "Escape Value" which states how fast you can escape a fight.

With the proceeds gained fame you can buy, and that righteous or notorious, this has a chiefly on the events that the different (fixed) dispositions of the planets and stations are allocated. From a certain Rufschwelle you win the game.


The game played out pretty fast, however offers great freedom and victory strategies. By opening up the chance in every game new and lucrative trade routes. Negative iel us that some elements had no real impact on the game, there was indeed as black holes, but except in the mention of emissions ("Find X. ..") does nothing. Also, that the missions and events only 19-20 card included (while the equipment included about 40 cards), does not necessarily for the replay value. Seemed questionable, the consistency, it was indeed possible to act next 5-6 trading goods and slaves to drugs, but this had no apparent restrictions on the acquisition of good or bad reputation. Moreover, the path of good and evil played very similar, since only a few options are denied. Also was on the Galaxy playing surface other than the [player number] space ships no other tile on the field.

How many people with small board game publishers, the team at the designer Timo Multamäki very pleasant contemporary and very open to criticism and consoled customers with "addons and expansion." I'm curious if it creates the game here from the north at a reasonable price. For € 45 was the game, like many other products of SPIEL'10 in the manageable amount of material of satisfactory quality FAR overpriced. And only one single cent they wanted to us because of "the great success in domestic land" did not come against. A review copy I had as a normal mortal man can not anyway.

pity, so did the Game bags this year frighteningly empty!


a more detailed impression, the demo video of the SPIEL'10 to see in
UStream

0 comments:

Post a Comment